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Sheik (Legend of Zelda) : ウィキペディア英語版
Princess Zelda

is the name of a fictional character in Nintendo's ''The Legend of Zelda'' video game series, who was introduced in its original entry in 1986. The name has applied to many female members of Hyrule's royal family, which includes several distinct characters in Hyrule legend.〔 (Translation )〕
Though she is the eponymous character, her story role is often that of donor or damsel in distress. The player instead controls Link, the series' central protagonist, and usually focuses on defeating Ganon (or Ganondorf), the series' main antagonist. Many ''Zelda'' games adopt the classic princess-and-dragon premise of chivalric literature: Zelda is usually kidnapped or imprisoned by Ganon, prompting Link to come to her rescue. Some games in the series have also emphasized Zelda's magical abilities and importance to the functioning of Hyrule, demonstrating that she is more than capable of taking care of herself. In several games, she is one of the Sages, whose work is essential to defeating Ganon; in others, she adopts alternative personae in order to take a more active role in her kingdom; and in some, she is a self-sacrificing princess regnant. Zelda's alter egos include the ninja Sheik in ''Ocarina of Time'' and the pirate Tetra in ''The Wind Waker'' and ''Phantom Hourglass''.
==Concept and design==
According to Shigeru Miyamoto, co-creator of the ''The Legend of Zelda'' series, Princess Zelda's name was inspired by that of Zelda Fitzgerald, an American novelist, dancer, socialite, and the wife of fellow novelist F. Scott Fitzgerald. Miyamoto explains, "() was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first ''Zelda'' title." Ben Reeves of ''Game Informer'' elaborated that the "name ''Zelda'' (alternately ''Selda'' or ''Segula'') might not be used much anymore, but this old Yiddish name means 'blessed, happy, or lucky.
During the development of ''Twilight Princess'', illustrator Yusuke Nakano tried to portray Zelda "as if she's wondering about something". He drew illustrations of Zelda with feelings of "hopelessness and anxiousness" and tried to avoid associating her and Link with "gloom and doom".
In ''Spirit Tracks'', Zelda actively adventures alongside Link in spirit form, in sharp contrast to the damsel-in-distress role she fulfills in some earlier installments in the series. Eiji Aonuma, the series' longtime manager and producer, explained that Zelda's stronger character in this game reflected the desires of fans and developers alike: A survey conducted in the United States signified consumers preferred more independent female characters, including Zelda's alter egos Sheik (from ''Ocarina of Time'') and Tetra (from ''The Wind Waker'' and ''Phantom Hourglass'').〔 Daiki Iwamoto, the director of ''Phantom Hourglass'' and ''Spirit Tracks'', also expressed an interest in making Zelda "a more integral part of the game" when development of the latter title began.〔
Like Link, Princess Zelda has multiple incarnations in the series, varying in physical age, appearance and assumable disposition. Zelda generally has blonde or brown hair and blue-gray eyes, and often wears a royal gown of white or another pale color, with matching high heels or contrasting boots and evening gloves, as well as her jewellery including earrings and a diadem. She is associated with the goddesses Hylia and Nayru, as well as with the Triforce of Wisdom. Most iterations of Zelda also have psionic magical powers, such as teleportation (also known as "Farore's Wind" in ''Super Smash Bros. Brawl''), telepathy and precognition; for example, she can cast spells and create or undo barriers and seals. Her alter egos also have their own abilities.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Princess Zelda」の詳細全文を読む



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